# Big Bang Board Games
# 
# Place the sound after the event name, separated by slashes
# 	example: MOUSE DOWN/mousedown.wav
# 
# If you would like multiple sounds, with the actual sound picked randomly
# simply add multiple sound files, separated by slashes
# 	example: MOUSE DOWN/mousedown1.wav/mousedown2.wav
#
# Note: The last three items (_MUSIC) will be looped, choosing a new
#       random wave file for each iteraction
#
# Note: Big Bang Board Games only recognizes WAVE under Windows, any sound format under Mac OS with QuickTime
# 
# Note: Spaces are very important, and event names should not be changed
#
# Note: There is currently a limit of 64 sounds per event, any more will be ignored
#
# Note: Each of the sounds lines must end with a return (ie, there should be at least
#       one blank line at the end of the file
# 

THUNDER/thunder.aif

MANCALA_YOU_CHIME/mancala_chime_opp.aif
MANCALA_MY_CHIME/mancala_chime_U.aif

FOUR_YOU_DROP/4-in-row-opp_drop.aif
FOUR_MY_DROP/4-in-row_U_drop.aif

TTT_WHOSH/BBTTT_whoosh_twirl.aif

BACKGAMMON_YOU_MOVE/back_jump_opp.aif
BACKGAMMON_MY_MOVE/back_jump_plr.aif

REVERSI_PIECE_FLIP/reversi_chip.aif

GAME_PIECE_GROW/piece_grow1.aif/piece_grow2.aif

GAME_DICE_ROLL/diceroll.aif

#GAME_PIECES_FALL/bouncychips.aif

GAME_PIECE_PROMOTION/promotion.aif
GAME_PIECE_CAPTURED/plr_takes.aif
GAME_PIECE_LOST/plr_taken.aif
GAME_PIECE_MOVE/piece_move.aif
GAME_LEGAL_MOVES/plr_hilite.aif
GAME_ROLLOVER/plr_roll.aif

ROLL_OVER/rollover.aif
PLAYER_SIDE_SELECTION/player_type.aif
PIECE_TYPE_SELECTION/piece_type.aif
GAME_TYPE_SELECTION/game_type.aif

EMOTICON_ROLL_OVER/emoti_roll.aif

GAME_MUSIC/game_music.mp3

PLAYER_WIN/win_music.mp3
PLAYER_LOSE/lose_music.mp3

SOUND_TEST/yahoo.wav
BYE/Bye.aif

SUN_WINNING_1/sun_winning.aif
SUN_WINNING_2/sun_winning2.aif
SUN_LOSING_1/sun_losing1.aif
SUN_LOSING_2/sun_losing2.aif
SUN_START_1/sun_start.aif
SUN_START_2/sun_start2.aif
SUN_WON_1/sun_wins.aif
SUN_WON_2/sun_wins2.aif
SUN_LOST/sun_loses.aif
SUN_CHESS_CHECK/sun_check.aif
SUN_CHESS_CHECKMATE/sun_checkmate.aif

MOON_WINNING_1/moon_winning.aif
MOON_WINNING_2/moon_winning2.aif
MOON_WINNING_3/moon_winning4.aif
MOON_LOSING_1/moon_losing.aif
MOON_LOSING_2/moon_losing2.aif
MOON_LOSING_3/moon_losing3.aif
MOON_START_1/moon_begin.aif
MOON_START_2/moon_begin2.aif
MOON_WON_1/moon_wins.aif
MOON_WON_2/moon_wins2.aif
MOON_LOST_1/moon_loses.aif
MOON_LOST_2/moon_loses2.aif
MOON_CHESS_CHECK/moon_check.aif
MOON_CHESS_CHECKMATE/moon_checkmate.aif


EMOTICON_LUNA_AWWW/Luna_BlueSad1.aif/Luna_BlueSad2.aif
EMOTICON_LUNA_BRB/Luna_RedBRB1.aif/Luna_RedBRB2.aif/Luna_RedBRB3.aif
EMOTICON_LUNA_GASP/Luna_SilverOh1.aif/Luna_SilverOh2.aif/Luna_SilverOh3.aif
EMOTICON_LUNA_GRRR/Luna_PurpleMad1.aif
EMOTICON_LUNA_HMPH/Luna_GreenMixed1.aif/Luna_GreenMixed2.aif
EMOTICON_LUNA_NYAH/Luna_PinkTongue1.aif/Luna_PinkTongue2.aif/Luna_PinkTongue3.aif
EMOTICON_LUNA_UHM/Luna_BlueCry1.aif/Luna_BlueCry2.aif
EMOTICON_LUNA_YEAH/Luna_YellowHappy1.aif/Luna_YellowHappy2.aif

EMOTICON_SOL_AWWW/Sol_BlueSad1.aif
EMOTICON_SOL_BRB/Sol_RedBRB.aif
EMOTICON_SOL_GASP/Sol_SilverOh1.aif/Sol_SilverOh2.aif
EMOTICON_SOL_GRRR/Sol_PurpleMad1.aif
EMOTICON_SOL_HMPH/Sol_GreenMixed1.aif/Sol_GreenMixed2.aif
EMOTICON_SOL_NYAH/Sol_PinkTongue1.aif/Sol_PinkTongue2.aif
EMOTICON_SOL_UHM/Sol_BlueCry1.aif/Sol_BlueCry2.aif/Sol_BlueCry3.aif
EMOTICON_SOL_YEAH/Sol_YellowHappy1.aif/Sol_YellowHappy2.aif/Sol_YellowHappy3.aif


